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Audio Design Intern
Wildlifestudios · São Paulo
Publicada em 14/10/2026
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h2 strong Audio Design Intern nbsp; — Wildlife /strong /h2 p We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams. br br /p h2 strong What you'll do /strong /h2 ul li Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements. /li li Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets. /li li Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance. /li li Participate in creative sessions, audio reference research, and sound design concept development. /li li Help organize sound libraries, project files, and technical documentation. /li li Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions. /li li Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows. /li /ul h2 nbsp; /h2 h2 strong What you'll need /strong /h2 ul li Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields. /li li Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar). /li li Passion for sound design, video games, and interactive audio production. /li li Strong critical listening skills, creativity, and attention to detail. /li li Eagerness to learn, experiment with new workflows, and work collaboratively. /li li Good organizational and communication skills. br br /li /ul h2 strong Nice to have /strong /h2 ul li Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity. /li li Familiarity with audio editing, mixing, and audio processing. br /li li Interest in procedural audio, adaptive audio, and audio systems implementation. /li li Personal or academic projects, or a portfolio demonstrating an interest in sound design. /li /ul p strong nbsp; /strong /p p nbsp; /p p strong nbsp; /strong /p
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